Cloud-based “as a Service” products have become a common feature supporting many mobile games, so it was only a matter of time until Gaming-as-a-Service developed. The latest of those to launch is with its Snoost Cloud Gaming service.

The service provides subscribers with the ability to to access a high-performance gaming rig via Snoost’s infrastructure, which is hosted by Amazon Web Services. Whatever commands the player executes on their own machine are visible on screen, but the actual “work” to keep the game running is conducted on the cloud gaming server. In essence, Snoost allows gamers to use their obsolete machines to control one capable of running hardware-demanding games through the use of a light-weight Google Chrome extension.

While Snoost offers an alternative to the large investment required to upgrade a gaming rig in order to play the latest games, it also offers a significant difference from competing Gaming-as-a-Service platforms. Due to the use of Chrome as medium to connect gamers with the servers, it can run on all major operating systems, enabling non-Windows machines to bypass the limits of their own operating system.

“I started this whole project because I saw a post where some people had modded The Witcher 3 to graphics far below the game’s options just to be able to play the game,” said Rune Dalton, founder and CEO of Snoot. “I thought it was too bad that not everyone had the possibility to enjoy games. Snoost is about making gaming available for everyone. Not just in terms of hardware, but in an affordable sense as well.”

Currently, Snoost reaches most of Europe and the United States. The company’s subscription plans are based on resolution and bitrate. There are three service plans available: the Standard Definition (SD) plan is $9.99, the High Definition (HD) plan is $19.98, and the Full HD plan is $29.97. The company is offering a 3-day free trial with unlimited gaming and the option to switch between all three plans so gamers can test out the service at different qualities.