The developers of the JRPG hits Bravely Default and Bravely Second are using their BP in the development market. Silicon Studio has released Xenko, a new game engine they say is designed to build everything from mobile games to realistic VR experiences.

Designed by an international team of developers, the completed engine uses the latest version of C#. Xenko features high-end realistic rendering, multithreading with support for the latest graphic APIs (Vulkan & DirectX 12), nested prefabs, particle effects, and a built-in script editor. Some of the improvements from the beta version include VR support with binaural audio, single pass rendering, multi-sampling anti-aliasing (MSAA), and one-click VR setup, as well as scene streaming management, a pipeline rendering editor, and light probes.

“I’ve been developing with the Xenko engine for over two years now,” said beta user and game developer Filip Dusek, creator of the game Children of the Galaxy. “I’m really pleased with the performance and stability of the engine. The renderer is remarkable – both in terms of use and the visual results.”

In contrast to Unreal Engine 4, whose developer Epic Games insists on royalties of 5% of gross revenue per calendar quarter as well as a subscription cost of $19, and Unity, which requires an upfront fee of $1500 along other restrictions, Xenko is based around a subscription model. Pricing is broken up into four tiers:

  • Xenko Personal: Free for small studios, personal, and students
  • Xenko Education: Free for non-commercial education use by students and universities
  • Xenko Pro: Designed for small to medium-sized studios; $75 per month
  • Xenko Pro Plus: Designed for larger studios; $150 per month
  • Xenko Custom: Available to accommodate teams with a variety of special needs, projects, and requirements.

“We worked with developers to create a tool that lets them explore their creativity without running into some of the limitations they may find with other game engines,” said Terada Takehiko, CEO of Silicon Studio. “By offering advantages like C# and photorealistic rendering, we’re positioning Xenko as the top choice for creators working in 3D, VR and everything in between.”

As the vast majority of modern game development takes place on Unity and UE4, Silicon Studio will need every advantage it can to carve a market niche for itself and potentially dethrone the ruling incumbents. For now, the company says that it will offer new features and updates to Xenko on a regular basis, including a more advanced rendering pipeline editor and a visual scripting system. Silicon Studio is conducting a campaign offering all users access to the engine’s unrestricted Pro plan at no cost and with no registration requirements until July 31, 2017. The engine’s source code is also avialable for subscribers at the Pro Plus and Custom tiers.

Editor’s note: an observation in the comment section has resulted in a clarification in regards to the source code’s availability.