Indie developer Tryconic Studios has launched its Kickstarter for Rail Theory, an action RPG “featuring third-person combat inspired by Resident Evil 4 with enemies and level design reminiscent of Dark Souls.” The team is seeking to raise $150,000 in order to finance the development of the game.

Players will adopt the role of Flynn Whitera, the last human contact of a research facility on the planet Argenous. They must salvage working components from destroyed Argenian ships in an attempt to repair their own. However, an outbreak of a crystalline based life form known as the Rithamolous will not make this a simple task.

The studio seeks to stand out by incorporating innovations in gameplay designed around randomized enemy components and open level design. A playable demo has been released showcasing several of the games features, which will include:

    • Enemies with Randomized Components: Enemies will spawn with random offensive and defensive characteristics. One consequence of randomization will be that both individual and group behavior will be affected.
      Dynamic Difficulty System: In-game player statistics affect the chance certain components will be created on an enemy. This is meant to incorporate unpredictability into gameplay by varying enemy behavior and abilities.
      Cause and Effect Environments: The order in which areas are completed changes the properties of surrounding areas, along with their enemies and boss fights.
      Unique Health System: Player health will be composed of armor, trauma, and stamina. As trauma increases, the amount of total stamina available decreases. The randomized enemy weapons would do varying amounts of damage to armor and trauma depending on their properties (blunt, sharp, caustic, etc.). High trauma also would have other adverse effects, such as increased aim shake and reduced movement speed, making survival more difficult.
      Multi-Purpose Weaponry: The demo features a dynamic weapon used for both melee and ranged attacks called the Foyl Dredge. Its design will be built around interactions with the randomized enemy components.
  • The Kickstarter concludes August 17, 2017.