Indie-focused accelerator Global Top Round is now accepting applications for its 2017 program. The deadline to submit applications is July 15, 2017. Up to ten applicants will be accepted.

In it third year, teams selected for the program will receive up to $90,000 in direct investment. In exchange, studio will provide GTR with equity and a project revenue share once net revenue surpasses $200,000. GTR will also provide developers with development strategy and marketing support, data on industry trends, investor relations assistance and direct connections to publishers across the globe. In case developers choose to pursue additional fundraising, GTR promises to provide support for that as well.

Studios remain a part of the GTR network after the initial acceleration period, which allows new participants to tap into the expertise acquired by their predecessors, while allowing those veterans to continue to benefit from GTR support in their goals and projects. Current members of the GTR network include Square Enix Montréal’s creative director Teddy Dief, Trent Kusters from League of Geeks, and Brandon Sheffield of Necrosoft Games.

“Establishing a sustainable business in the game industry can be an incredible challenge,” said Peter Van Dyke, CSO of GTW. “GTR has the assets and support structure to help small teams grow and find success. In addition to providing start-up capital, we provide studios with access to a global network of investors and talented advisors who have seen it all and want others flourish as well. Together, our goal is to kickstart the next generation of developers and push our industry forward.”

Studios selected for the program will be provided with an expenses-paid invitation to participate in this year’s GTR Conference. Taking place October 23-24, 2017 in Melbourne, Australia during Melbourne International Games Week, the conference is meant to introduce the developers to industry thought leaders that will provide guidance at the start of the 2017 GTR Acceleration Program.

GTR is platform agnostic. At a minimum, studios should have at a playable prototype or vertical slice and an intention to launch by mid-2018 in order to be considered for the program.