Author: Matthew Lee

NaNoRenO 2017

Welcome to the third edition of the AFKer Game Jam Spotlight, featuring one of the more interesting game jams this year: NaNoRenO! Inspired by the more famous NaNoWriMo (National Novel Writing Month), an annual event held every November where participants commit to writing 50,000 words in a single month, NaNoRenO is a jam in which developers are challenged to make a visual novel from start to finish – in a single month. But what, you may ask, is a visual novel? To use the broadest definition, a visual novel is an type of interactive fiction, usually featuring a strong focus on branching narratives and player choice....

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Game Narrative Summit, Day 1

Yesterday was the first day of the Game Developers Conference, and as a storyteller and writer myself, I spent the day at the Game Narrative Summit. There were so many other interesting sessions about, including those on VR Locomotion, Designing for Retention (on an emotional and rational level – and yes, they touched on the ending of Mass Effect 3!), and VR Storytelling in general, but since I have not yet perfected the shadow clone technique, I’ll have to watch those on the GDC Vault. As a side note, if you’re interested in learning more about games and how...

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International Conference on Game Jams, Hackathons, and Game Creation Events

GDC, or the Game Developers Conference, to use its formal name, is the world’s largest professional game industry event, with nearly 30,000 game developers from all over the world descend on San Francisco’s Moscone Center for a week of professional development, networking, and celebration of achievements in the year past. Announcements sometimes happen here, as do the annual awards shows for the International Mobile Game Awards, the Independent Games Festival, and of course the Game Developer Choice Awards. But in addition to the main conference, there are other spinoff events happening all throughout the week, like the Game Accessibility Conference (which we discussed in an earlier...

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Applications open for Stugan 2017!

For those of you out there who are game developers, or are interested in making games, you’re probably aware of how much time and effort goes into crafting any interactive experience. From the basic design of worlds, characters, mechanics and interfaces, to the creation of art and music assets to bring a world to life, from initially sitting down, creating the programming framework for a game’s systems to the frustrating, headache-inducing work of discovering, replicating and fixing bugs, making even the simplest game can be a herculean endeavour. This is even more so when one is an indie developer, especially if one is new...

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Power-Up Digital Games Conference Audio

Monday has come and gone, and at long last, some of the talks for the Power-Up Digital Games Conference are being uploaded.  Not all of them are available yet, but what is there can be downloaded here at Further, for those interested, Zettabyte Media has announced plans for a “2.5” edition of the PDGC in 2017. Details will be revealed on March 20, 2017, at the PDGC’s new website, which itself is under...

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